Zebra0

Learn to Program Step-by-Step

Active Learning: Editing

Reopen your first Alice 3 program, "Hello World." Make the following changes:

  • Add a comment with your name and the name of the project.
  • Set preferences for the code to view the code in Java.
  • Add arguments to the say command so that the words appear lonker.
  • In the scene editor, change the camera angle to zoom in closer.
  • Move a person to a new location.
  • Delete an object, then add a new one.

Checklist

  • There is a comment with your name and a description of the program. (2 point)
  • You have added at least one argument to the say command.(2 points)
  • You have changed the camera angle. (2 point)
  • You have moved some of the objects and resized them. (2 points)
  • You have added some new objects and deleted an old one. (2 points)
  • Save the program as lastName_firstName_hello2.a3p and submit in Blackboard under assignments.

Active Learning Index

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OER: Open Educational Resource
Creative Commons License Author: Janet E. Joy; Publisher: Zebra0.com
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
Creative Commons Attribution-NonCommercial 4.0 International License
Last modified: May 25 2017 12:08:34.