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Learn to Program Step-by-Step

Active Learning: Variables

Create a program with variables and use them.

  1. Create a string variable with the name of the character. Have the character say "Hello, my name is __" using the variable.
  2. Create a double variable for the amount to turn. Have the character turn that amount to the left, then the same amount to the right.
  3. Give a new value to the variable and have character make the same moves again. Use the clipboard to copy the code.
  4. Use your imagination to create an interesting scene using what you have learned so far.
  5. Save the Alice3 program as lastName_firstName_variables.a3p. For example mary_smith_variables.a3p

    1. Take a screen shot of the movie to post in the discussion.
    2. Submit the lastName_firstName_variables.a3p file.

    Checklist

    • There is a comment with your name and a description of the program. (1 point)
    • You have at least 3 variables including string, integer and double (3 points)
    • You have used meaningful names to the variables (2 points)
    • You have at least 2 assign statements to give the viable new values. (2 points)
    • You have created an interesting movie with a theme. (2 points)

    Active Learning Index

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    OER: Open Educational Resource
    Creative Commons License Author: Janet E. Joy; Publisher: Zebra0.com
    This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
    Creative Commons Attribution-NonCommercial 4.0 International License
    Last modified: May 26 2017 08:09:39.