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aliceGlossary for Alice Programming: advanced

Glossary for Alice Programming: advanced

Learn Alice in FREE step-by-step lessons.

advanced discussion: Discussion questions on advanced techniques(Lesson: Advanced Techniques: The finishing touches)
   What do you think?
advanced questions: Self Study Questions on advanced techniques(Lesson: Advanced Techniques: The finishing touches)
   What have you learned in the advanced lesson?
asSeenBy: As Seen By: A different point of view(Lesson: Advanced Techniques: The finishing touches)
   The argument asSeenBy shows a movement through the eyes of another object.
billboards: Using billboards to display images(Lesson: Advanced Techniques: The finishing touches)
   A UFO lands in Paris using a billboard with a picture of Paris.
camera markers, cinderella: Cinderella scenes with camera markers(Lesson: Advanced Techniques: The finishing touches)
   The camera uses camera markers to switch from scene on the left and one on the right.
Uses two different Cinderellas.

camera vehicle: A UFO as the vehicle for the camera(Lesson: Advanced Techniques: The finishing touches)
   Video show how to assign a vehicle to the camera.
change scene: A Simple way to change scenes(Lesson: Advanced Techniques: The finishing touches)
   Create scene procedures and change the ground and visibility of objects.
export procedures: Export and Import procedures(Lesson: Advanced Techniques: The finishing touches)
   This video illustrates how to export and import procedures and functions.
import procedures: Export and Import procedures(Lesson: Advanced Techniques: The finishing touches)
   This video illustrates how to export and import procedures and functions.
procedures, import, export: Export and Import procedures(Lesson: Advanced Techniques: The finishing touches)
   This video illustrates how to export and import procedures and functions.
properties, add to class: Adding properties to a class(Lesson: Advanced Techniques: The finishing touches)
   Video shows how to add properties to a class.
scene change: A Simple way to change scenes(Lesson: Advanced Techniques: The finishing touches)
   Create scene procedures and change the ground and visibility of objects.
scene transitions: Adding transitions to scene changes(Lesson: Advanced Techniques: The finishing touches)
   Transitions are created by fading a billboard in and out.
shapes, text: Shapes/Text (Lesson: Advanced Techniques: The finishing touches)
   In the scene editor there is a tab in the Gallery labeled Shapes/Text. Here you will find shapes such as disc, cone, cylinder, sphere, torus, and box. You will also find the billboard and the textModel. These objects do not have any subparts, but they can be moved and rotated and used in a variety of ways. For instance, the billboard can display images, the textModel can be used as scoreboard in a game, and the sphere can be colored red to create an apple.
sound, playing: Playing Sounds(Lesson: Advanced Techniques: The finishing touches)
   Video shows how to import and play any mp3 file.
text, shapes: Shapes/Text (Lesson: Advanced Techniques: The finishing touches)
   In the scene editor there is a tab in the Gallery labeled Shapes/Text. Here you will find shapes such as disc, cone, cylinder, sphere, torus, and box. You will also find the billboard and the textModel. These objects do not have any subparts, but they can be moved and rotated and used in a variety of ways. For instance, the billboard can display images, the textModel can be used as scoreboard in a game, and the sphere can be colored red to create an apple.
transitions, scene: Adding transitions to scene changes(Lesson: Advanced Techniques: The finishing touches)
   Transitions are created by fading a billboard in and out.
vehicle, camera: A UFO as the vehicle for the camera(Lesson: Advanced Techniques: The finishing touches)
   Video show how to assign a vehicle to the camera.
Full Glossary