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aliceGlossary for Alice Programming: setup

Glossary for Alice Programming: setup

Learn Alice in FREE step-by-step lessons.

atmosphere: Atmosphere Color (Lesson: Setting up the Alice Virtual World)
   The color of the sky.
camera: Camera (Lesson: Setting up the Alice Virtual World)
   Every Alice world includes a camera. The camera is point of view of the user of the Alice world. The camera can be changed to zoom in or out or even to move around with another object.
camera markers: Using Camera Markers(Lesson: Setting up the Alice Virtual World)
   Camera markers let you set up positions for the camera to move to
canvas wall: Hang Picture on Wall(Lesson: Setting up the Alice Virtual World)
   Putting a canvas on the wall
changes: Changing the position of camera and objects(Lesson: Setting up the Alice Virtual World)
   Using the various handles
color: Color (Lesson: Setting up the Alice Virtual World)
   Color is one of the properties of objects that can be changed.
depth: Depth (Lesson: Setting up the Alice Virtual World)
   The depth is one of the properties of all 3D objects. Depth is the distance from the front to the back of a 3D object. The function getDepth is used to retrieve its current value. The setDepth procedure is used to change the value. The width, height and depth properties will stay in proportion.
fog density: Fog Density (Lesson: Setting up the Alice Virtual World)
   A fog density of 0 is no fog, 1 is completely covered in fog with 0 visibility.
ground: Ground (Lesson: Setting up the Alice Virtual World)
   All Alice world start with a ground object. You can change this to a solid color, a texture such as grass, moon or dirt. You can also import an image to display instead of the other choices.
ground, changing: How to Change the ground(Lesson: Setting up the Alice Virtual World)
   Change the ground, opacity, add fog, light from above and below
handles: Handles (Lesson: Setting up the Alice Virtual World)
   Handles are used to position objects in the scene editor.
markers: Using Markers(Lesson: Setting up the Alice Virtual World)
   Markers let you set up positions for objects to move to
one shots: One Shots (Lesson: Setting up the Alice Virtual World)
   A 3D model can be posed in the scene editor using one shots. This is a good way of experimenting to find how much you need to rotate a joint or whether to roll or turn.
opacity: Opacity (Lesson: Setting up the Alice Virtual World)
   The opacity of an object can be set to 1 to make it invisible, or 0 to make it invisible. Values in between 0 and 1 can be used to make something translucent or to create a ghost.
orientation: Orientation (Lesson: Setting up the Alice Virtual World)
   Orientation is an objects position and direction in the world. Any movement of a object will be in relation to its orientation, not the viewer. If an object is facing to the right, moving it forward will move it to the right. If an object is facing up, moving forward will move it up towards the sky.
pivot point: Pivot Point (Lesson: Setting up the Alice Virtual World)
   Every 3D object has a pivot point. When you write code to turn or roll an object, it will turn or roll around that pivot point. The pivot point for most characters is at the bottom, between the feet. The pivot point for a shere is in the center. You can figure out where the pivot point is by rotating it.
properties: Properties (Lesson: Setting up the Alice Virtual World)
   All objects have properties such as width, height, color, opacity, and position as X, Y, and Z. You can change these properties using procedures, or retrieve their values using functions.
setup discussion: Discussion questions(Lesson: Setting up the Alice Virtual World)
   What do you think?
setup questions: Self Study Questions(Lesson: Setting up the Alice Virtual World)
   What have you learned?
stacking boxes: Camera views: Stacking Boxes(Lesson: Setting up the Alice Virtual World)
   Different views help to stack 3 boxes
vehicle: Vehicle (Lesson: Setting up the Alice Virtual World)
   A vehicle is not the same as an instance of the Transport class. In Alice, a vehicle is an object that is assigned to another object so that they move together. For instance, we can make the Pixies hand the vehicle for the magic wand, then when the pixie moves her hand the wand moves with it. You can also make the UFO the vehicle for the camera. As the UFO soars around the mesa, the camera moves with it.
vehicle example penguin egg: Using Vehicles: A penguin and Egg(Lesson: Setting up the Alice Virtual World)
   Position the egg on penguins feet, then make the penguin the vehicle for the egg
vehicle monkey banana: Using Vehicles: Monkey holding Banana(Lesson: Setting up the Alice Virtual World)
   The monkeys thumb is made the vehicle for the banana
vertical: Moving vertically(Lesson: Setting up the Alice Virtual World)
   Use the handles to turn, roll, and move any of the objects in your project.
x: x (Lesson: Setting up the Alice Virtual World)
   For the x position, 0 is in the middle, positive values are to the right, negative values are to the left.
xyz: x, y, and z (Lesson: Setting up the Alice Virtual World)
   In a 3D world, each object has a position given as values for x, y, and z.
y: y (Lesson: Setting up the Alice Virtual World)
   For the y position, 0 has the pivot point on the ground, positive values are up in the air, negative values are buried in the ground
z: z (Lesson: Setting up the Alice Virtual World)
   For the z position, 0 is in the middle, positive values are in the back, negative values are closer to the camera.
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