Posing Objects in Alice3

The goal of this lesson is to learn to pose the 3D characters by positioning subparts such as arms,
legs using both design tools and code.

So far, we have moved the objects around using move, turn and roll. If we want them to walk, kick, or put their hands on their hips and say "How dare you!" we need to change the position of the subparts.

An objects subparts can be positioned using turn and roll. (You cannot move a subpart as that would separate it from its body.)
Each subpart has its own orientation and sense of direction. The sense of direction for subparts may not be the same as its parent object.
Subparts can be positioned at design time in the scene editor or during execution using code.

In this module, you will learn to move and pose the Alice 3D characters and the subparts such as arms and legs.
You will do this in both the scene setup mode and using code.
  • Use tools in design mode to move, turn and resize the 3D actors in the design mode.
  • Write code to move, turn and roll the characters.
  • Use tools in design mode to turn and roll the subparts such as arms and legs.
  • Implement OneShots to turn and roll the subparts such as arms and legs.
  • Write code to turn and roll the subparts.
  • Be able to create a pose using several subparts.

Print the lesson

Please study the material at each of the links below.

  1. Posing in Scene Editor: Learn to pose subparts in scene editor using handle tools.
  2. Posing using One Shots: Learn to pose subparts in scene editor using One Shots
  3. Opening and shutting a car door: Open the car door in scene view using one shots
  4. Moving the arms: A biped's two arms are mirror images of each other.
  5. Moving the legs: Legs both descend down from the body
    but are mirror images of each other from left to right.
  6. Self Study Questions
  7. Discussion Questions

Active Learning

Create a comical pose

Like us on Facebook:


OER: Open Educational Resource
Creative Commons License Author: Janet E. Joy; Publisher: Zebra0.com
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
Creative Commons Attribution-NonCommercial 4.0 International License
Last modified: May 17 2017 16:45:07.