The goal of this lesson is to learn to create procedures.
These methods allow you to break your program into subparts,
thus making it easier to create large programs.
In this module, you will create procedures. Procedures let you write code for an object to perform an action.
For instance, you can write a procedure for a biped to wave. Then, whenever you want a character to wave, you just call the procedure.
The code can then be used many times and for many objects.
This will allow you to decompose a program into functional subprograms and create and test larger programs.
We will also use parameters so that we can tell the procedure how fast to wave, or how many times to wave. We can also use parameters to tell who the bunny faces when they wave.
This a very powerful tool and will let you greatly improve the efficiency of your code.
In order to do this you will: