Hello World! I'm talking about posing with one shot inAlice3. This time I'm going to add a car, Oh, I want a sports car. I want the super sports car, but I wanted to be red. So we'll just change the color to red. I need to zoom out a bit so I can see my car. Then I'm going to rotate that car so that I can see driver side door. With the car selected, I'm going to go and select a subpart I need other joints. I want the driver side door: from the car's point of view that's going to be the left door. And I would like to open the door. I can do that with the handles, but I don't know how much I opened it so I won't be able to write code to close it. Let's leave it there and use the one shots to turn the door to the left. When you first start, you really don't know what direction these things are going to move because you're not really sure where the pivot point is. That's okay, we're going to experiment. So the left 1.25 that's the wrong direction let's undo that and let's try to the right: turn to the right .125 and that opens the door. I would like that to be just a little bit more, but I'm going to undo that and then go to my code and do exactly the same thing. Back to procedures. and that door is still selected. If it weren't, I could select it by going to the second page here. The getFrontLeftDoor, and we want to turn that to the right 0.125. Let's just run that: and the door opens, but I'd like it to open just a little bit more. I'm going to select custom decimal number and try 0.3. Run it, and that seems to open the door really wide, about what I want. We can open the car door. I'm going to copy this to the clipboard by right clicking, and then dragging that in and the same statement, but this time I'm going to turn to the left. When we run it the door opens and the door shuts. And that's it!