Hello World! I'm talking about the keypress event in Alice3. I have a scene with a stuffed tiger, a bunny and a panda. The stuffed tiger says, "Who do you think is the cutest? Type T for Tiger if I am the cutest. And the bunny says, type B for bunny if I'm the cutest. The panda doesn't say anything. We're going to leave the panda as an activity you can do after you watch the video. Click on initialize event listeners, and we would like the keyboard event, and add key press listener. And if... We need to look at what key was pressed. And of these functions that are added, the one we want is to check and see what the key was. and if the key was "T" the tiger is going to say "yeah me" If it isn't the letter T. I'm going to check for the letter B as the else. I'm going to copy that whole if block to the clipboard and drag it in for the else part. And then I'm going to change it. If the key is (I going to pick B, but I can't get that on the screen.) If it is a B, then the bunny is going to say "Yea me" Let's change that to something so that we can tell the difference: Yeah, ME, the bunny" Let's run it. And they ask who do you think is the cutest and if I type B the bunny says "yeah me, the bunny" And is I type T the tiger says "Yeah me!" What about the panda? First of all we have to have the panda say, "Type P for Panda, if I'm the cutest." And then what I would do here, would be to once more copy this block to the clipboard, and then drag it in here and change it to the panda. But I'm going to leave that for you.