0, 00:01.036 Hello world! I'm talking about markers in Alice3. I'm going to select a starter for a new project and pick magic minimum. That's going to give me some scenery and some props that I can use. Let me go to setup scene and I'm going to add a pixie. What I would like to do in the movie is have to pixie move between certain spots. We have a stone gate here, and that's one of the places I would like pixie to visit. Let's put the pixie here. I'm going to move the pixie over to somewhere near the stone gate. She's kind of small, let's just make her a little bit bigger so it'll be easier for us to see her. She's by the Stonegate, that's one of the places I would like her to visit. I'm going to add an object marker and call it byStonegate. Another place I would like the pixie to visit might be at the end of the bridge, right there. And again, I'm going to add an object marker endOfBridge. Another spot I might want her to be is next to the cauldron. So let's add an object marker to that and name it nextToCauldron. Once I've added these markers: byTheStonegate, inTheBridge, and nextToCauldron, I can use those in my code. Let's go to the code. I'm going to make this window fairly small. Okay. So I want the pixie to turn to face the castle gate and then I want pixie to move to that position that we marked. If I have her move to the castle gate that would be the point for the castle gate. So instead of moving the pixie to the castle gate, I'm going to have the pixie move to one of those markers: byTheStonegate. You can select that. If we run this, you see she turns and then moves over to that location. Let's do one more. Let's have the pixie turn to face the bridge, or the cauldron, or one of those items we picked. I'll have her face the cauldron, and then move to it. (Let me try to get that on the screen) Now move next to the cauldron and run that. If I wanted her to go scurrying back and forth, I can add a while true and put all these statements inside that block. (That didn't get inside.) Are they in the right order? Face the castle gate and then moved to that . Then turn to face the cauldron and move to the cauldron, then she'll do that. If we want, we can have a pause in there. Let's do a delay when she gets to the stone gate. [She] Doesn't know what to do, so she waits a little bit, and then does again. And we could put a delay after she gets to the cauldron. Let's run that. And because we had that as a while(true) she's going to do this repeatedly: moving back and forth between the cauldron and the gate. And that's it!