The goal of this screen cast is to provide an overview of the components in the code editor and scene editor in the Alice interactive environment. The components are briefly described however later lessons will provide greater details and demonstration examples. Now, let's get started. First, make sure Alice3 is running. When Alice first starts, the welcome dialog box will appear. This is where you will select a template for a project scene by a single click on one of the template thumbnail images and then clicking okay. It is also possible to select a template by simply double clicking a thumbnail image. There are many templates to choose from. For this lesson we will select the grass template. Upon selection of a template for the scene, Alice will display the scene in the upper left corner of the window or screen view. In Alice, the interface is a programming environment were a virtual world, or a scene with actors and props and a program or a script that gives instructions to the actors can be created to enable interaction and communication between Alice and the programmer or user. In addition to displaying a view of the scene in the upper left, the opening interface displays the code editor panel to the right with tab panes where different parts of the program are created. The code editor also has a methods panel to the lower left and a control tiles panel to the lower right. When Alice is first started with a new template, the camera is the selected object. The scene view displays the selected method. In the methods panel, each tile represents a method. A method is an action performed on or by an object, animal, person, prop, fish or some other entity in a scene. The methods panel categorizes methods for display on two tabs: Procedures which are methods that perform an action and functions which are methods that ask a question. In the control panel, each tile represents a statement that organizes and manages instructions and information or data. To switch over from the code editor to view the scene editor, Click the Setup scene button in the right lower corner of the scene view panel as shown here: like this. We are now in the scene editor, which shows 2 panels: the scene set up, and the gallery. The purpose of the scene editor is to create a virtual world by adding and arranging the objects in the scene the gallery contains collections of 3-D models that are used to create objects for the scene The setup provides buttons from positioning objects in the scene, changing the size, color, and other properties of these objects. The creation of an animation often involves frequent switching back and forth between the code and the scene editors. To toggle between the two editors, click the setup scene button in the code editor, or click the edit code button in the scene editor as seen here. This concludes the brief tour of the Alice3 interactive development environment. Further lessons will provide greater detail and demonstration examples to help you get a better understanding of each panel and their function.