Active Learning: A Game or Quiz
Create a guessing game or quiz.
Use your imagination! Try to do something not already done by a classmate.
You should include at least 5 questions.
Count how many questions the user gets right. Show the score at the end.
Goals:
- There is a comment with your name and a description of the program.
- You ask the user at least 5 questions.
- The questions use at least 3 different types.
- For each question tell the user if their answer is right or wrong.
- A counter is initialized to 0. For each correct answer add 1 to the counter.
- The score is displayed at the end.
- At the end tell the user they passed if they get a score of at least 60%, otherwise tell them they failed.
Active Learning Index