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Glossary for Alice Programming: events
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Glossary for Alice Programming: events
Learn Alice in FREE step-by-step lessons.
arrow-keys:
Object Mover and Key press events
(Lesson:
Events: Responding to the Mouse and Keyboard
)
   
Add object mover for the shark so that the user can move it with the arrow keys.
background-sound:
Playing a background sound
(Lesson:
Events: Responding to the Mouse and Keyboard
)
   
To play background music use initializeEventListeners to play sound together with myFirstMethod.
collisions:
Collisions
(Lesson:
Events: Responding to the Mouse and Keyboard
)
   
Making something happen when objects collide.
discussion:
Discussion questions
(Lesson:
Events: Responding to the Mouse and Keyboard
)
   
What do you think?
dog-wag-tail:
A dog wags his tail continuously
(Lesson:
Events: Responding to the Mouse and Keyboard
)
   
The addSceneActivationListener makes a dog wag his tail continuously while other actions take place.
drag-drop:
Drag and Drop
(Lesson:
Events: Responding to the Mouse and Keyboard
)
   
Using default model manipulation in event listeners lets the user drag and drop objects at run time.
keypress:
The keypress event
(Lesson:
Events: Responding to the Mouse and Keyboard
)
   
Learn how to listen for a key press (typing a letter) and respond
mouse-click:
Click on the bear event
(Lesson:
Events: Responding to the Mouse and Keyboard
)
   
The bear says something when the user clicks on him.
mouse-click2:
Click on several different objects
(Lesson:
Events: Responding to the Mouse and Keyboard
)
   
Each animal says something when clicked
questions:
Self Study Questions
(Lesson:
Events: Responding to the Mouse and Keyboard
)
   
What have you learned?
timer-event:
A Timer Event
(Lesson:
Events: Responding to the Mouse and Keyboard
)
   
Using the timer event, the penguin says "Help!" at random intervals.
Full Glossary