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aliceGlossary for Alice Programming: poses

Glossary for Alice Programming: poses

Learn Alice in FREE step-by-step lessons.

arms, moving: A biped's two arms are mirror images of each other.
   Moving the arms
hands-on-head: Variables are used to make it easier to experiment
   Hands on the head
joints: All of the 3D models have subparts that are connected together by joints. Moving, turning, and rolling these joints create animation. You can create code to make the characters walk, wave, roll over, swim, or flap its wings. In addition you can open and shut gates, car doors, and a treasure chest.
leg, raise: Try raising the other leg.
   Raising the leg
legs, pose: Legs both descend down from the body but are mirror images of each other from left to right.
   Moving the legs
oneshots subparts: Learn to pose subparts in scene editor using One Shots
   Posing using One Shots
pose legs: Legs both descend down from the body but are mirror images of each other from left to right.
   Moving the legs
poses setup: Learn to pose subparts in scene editor using handle tools.
   Posing in Scene Editor
poses, code: Code is used to pose a subpart.
   Posing using code
poses: Poses are created by manipulating an objects subparts. For instance, to kick you would need to manipulate the hip, knee and foot to create a kicking pose.
raise leg: Try raising the other leg.
   Raising the leg
shut car door: Open the car door in scene view using one shots
   Opening and shutting a car door
subparts: Most of the 3D models have subparts that can be manipulated to create poses and animations. A biped has about 45 subparts such as neck, leftArm, rightKnee, rightPinkyFinger, etc. A bunny also has ears and tail that can be manipulated to make him wiggle his ears or shake his tail. A car also has subparts: you can open and shut the doors. A biplane has wings and propellers.
turn head: Use a variable for the amount to turn head, use it to turn to left and right.
   Troll turns head
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