Text of videoCode:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
using System.Drawing.Drawing2D;
namespace Drawing
{
public partial class Form1 : Form
{
// The Brush cannot be used directly. We will assign one of the other brushes to it.
Brush myBrush;
SolidBrush solidBrush = new SolidBrush(Color.Black);
TextureBrush textureBrush;
HatchBrush hatchBrush = new HatchBrush(HatchStyle.Horizontal, Color.Red, Color.Black);
// The variable draw is set to true on mouse down, false on mouse up.
// In mouse move we only draw if draw is true.
Boolean draw = false;
// We will use changed to rmindthe user to save when the exit or try to open new file.
Boolean changed = false;
int size = 2;
public Form1()
{
InitializeComponent();
myBrush = hatchBrush;
}
private void picDrawing_MouseMove(object sender, MouseEventArgs e)
{
// We only draw if the button is down.
if (draw) {
// Get the graphics of the picture box.
Graphics g = picDrawing.CreateGraphics();
Rectangle rect = new Rectangle(e.X - size, e.Y - size, size*2, size*2);
g.FillEllipse(myBrush, rect);
}
}
private void Form1_Load(object sender, EventArgs e)
{
Image leopard = Image.FromFile(@"C:\zebra0.com\images\leopard.png", true);
textureBrush = new TextureBrush(leopard);
}
private void fILEToolStripMenuItem_Click(object sender, EventArgs e)
{
}
private void mnuExit_Click(object sender, EventArgs e)
{
this.Close();
}
private void mnuOpen_Click(object sender, EventArgs e)
{
openFileDialog1.Filter = "All Pictures|*.bmp;*.gif;*.png;*.jpg|JPG|*.jpg|Bitmaps|*.bmp|GIFS|*.gif|PNG|*.png";
this.openFileDialog1.ShowDialog();
// If the user selects "Cancel" filename will be "".
if (openFileDialog1.FileName != "")
{
picDrawing.Load(openFileDialog1.FileName);
// Display the filename in the status bar.
this.Text = openFileDialog1.FileName;
statusFilename.Text = openFileDialog1.FileName;
}
}
private void mnuSaveAs_Click(object sender, EventArgs e)
{
// The only time we write is if the file doesn't already exist, or the user selects Yes.
DialogResult result = DialogResult.Yes;
saveFileDialog1.Filter= "All Pictures|*.bmp;*.gif;*.png;*.jpg|JPG|*.jpg|Bitmaps|*.bmp|GIFS|*.gif|PNG|*.png";
saveFileDialog1.ShowDialog();
if(File.Exists(saveFileDialog1.FileName))
{
result = MessageBox.Show("File Exists", "Overwrite existing file?", MessageBoxButtons.YesNoCancel);
}
if(result== DialogResult.Yes)
{
int width = Convert.ToInt32(picDrawing.Width);
int height = Convert.ToInt32(picDrawing.Height);
Image bmp = new Bitmap(width, height);
var gg = Graphics.FromImage(bmp);
var rect = picDrawing.RectangleToScreen(picDrawing.ClientRectangle);
gg.CopyFromScreen(rect.Location, Point.Empty, picDrawing.Size);
bmp.Save(saveFileDialog1.FileName);
}
}
private void picDrawing_MouseDown(object sender, MouseEventArgs e)
{
draw = true;
}
private void picDrawing_MouseUp(object sender, MouseEventArgs e)
{
draw = false;
}
private void mnuSmall_Click(object sender, EventArgs e)
{
size = 2;
checkSize(mnuSmall);
}
private void mnuMedium_Click(object sender, EventArgs e)
{
size = 4;
checkSize(mnuMedium);
}
private void mnuLarge_Click(object sender, EventArgs e)
{
size = 6;
checkSize(mnuLarge);
}
private void checkSize(ToolStripMenuItem chk)
{
mnuSmall.Checked = false;
mnuMedium.Checked = false;
mnuLarge.Checked = false;
mnuExtraLarge.Checked = false;
chk.Checked = true;
}
private void mnuExtraLarge_Click(object sender, EventArgs e)
{
size = 8;
checkSize(mnuExtraLarge);
}
private void mnuClearDrawing_Click(object sender, EventArgs e)
{
// Get the graphics of the picture box.
Graphics g = picDrawing.CreateGraphics();
// g.Clear(this.BackColor); ;
SolidBrush eBrush = new SolidBrush(Color.Transparent);
g.FillRectangle(eBrush,40,40,60,60);
}
private void mnuHatch_Click(object sender, EventArgs e)
{
myBrush = hatchBrush;
}
private void mnuSolidColor_Click(object sender, EventArgs e)
{
myBrush = solidBrush;
}
private void mnuLeopard_Click(object sender, EventArgs e)
{
myBrush = textureBrush;
}
}
}
To Do: You should spend some time with this. Use your imagination! How would you pick two colors for the hatch brush? How would you pick a size? I used a menu, but you could use a scroll bar, or a Numeric up down picker. Use a few textures, try some of the other hatch brushes, etc.
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