There are many Classes that we could create that are a Person plus additional attributes. Here we have created an Employee class. The Person class is the base class, and Employee is a derived class. The Employee class inherits all the attributes of hte Person class except the constructors.
Code for the Employee Class:.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Employees
{
// Inheritance: An Employee is a Person.
// Employee has all the attributes of a Person plus a rate.
class Employee: Person
{
const Double MINIMUM_RATE= 9.25;
private Double Rate;
public Employee()
{
SetName("unknown");
SetBirthday(1900, 1, 1);
Rate = MINIMUM_RATE; // Starting wage
}
public Employee(String name, Double rate)
{
SetName(name);
SetBirthday(1900, 1, 1);
if (rate > MINIMUM_RATE) Rate = rate;
else Rate = MINIMUM_RATE; // Starting wage
}
public void SetRate(Double rate)
{
if (rate > MINIMUM_RATE) Rate = rate;
}
public Double GetRate()
{
return Rate;
}
public Double GetPay(int hours)
{
return Rate * hours;
// To do: adjust for overtime.
}
}
}
Code in form load to create an instance of the Employee class:
private void Form1_Load(object sender, EventArgs e)
{
// Create a new Employee
Employee worker = new Employee("Mark", 10.00);
Text =worker.GetName() + " earns " +
worker.GetPay(40).ToString("$0.00")+ " per week";
}
To Do: Create another class such as Customer, Client, Student, etc. that is derived from the Person class.