Creating Animation in Alice3

The goal of this lesson is to learn to use the control structures do in order, do together, count, and while to create 3D animation.

In this module you will use the control structures do in order, do together, count and while to create animation.
In order to do this you will:

  • Utilize control structures in your code.
  • Determine which control structures to use for more natural movements;
  • Implement loop control structures¬† count and while to wave, clap, shake the head, and stomp the feet!
  • Use markers to move an object to a set position.
  • Edit object markers: add, delete, re-rename, and change the color
  • Create an animation that uses several subparts, such as walking.

Print the lesson

Please study the material at each of the links below.

  1. Control Structures: Control structures control the order in which statements are executed.
  2. Using a count loop to wave: Use count control structure to wave 3 times
  3. Counting with a while loop: A toddler says 1, 2, 3 using a while loop
  4. Count down and blast off!: Counting down with a while loop: 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 blast off!
  5. Yeti circles around baby penguin: Uses an endless while loop to circle continuously.
  6. Fish swims back and forth: It's important to start and end in the same position.
  7. Pixie moves between marked locations: Markers let you move to a set position.
  8. Editing markers: Edit object markers: add, delete, re-rename, and change the color
  9. A Walking algorithm: Get into position, take three steps, return to starting position.
  10. Self Study Questions
  11. Discussion Questions

Active Learning

Create animation.

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OER: Open Educational Resource
Creative Commons License Author: Janet E. Joy; Publisher: Zebra0.com
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
Creative Commons Attribution-NonCommercial 4.0 International License
Last modified: May 17 2017 14:05:04.